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sabato 27 giugno 2009

Select

;---------------------------------------------------------------------
[Characters]
;How to add characters
;---------------------
;Use the format:
; charname, stagefilename
;
;eg. For a player with filename "kfm",
; and stage filename "stages/mybg.def"
;type (without the semicolon):
; kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
; kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
; kfm, random
;
;Zipped characters are also supported (experimental).
;Place the ZIP file in the chars/ directory. The name of the
;character's .def must match the name of the .zip. For example, if
;you have suave.def, then the zip file should be named suave.zip:
; suave.zip, stages/mybg.def
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
; paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
; Set the paramvalue to the name of the music file to use
; as the BGM for that character. This overrides the bgmusic
; parameter in the stage's .def file, so you can re-use the
; same stage for multiple characters, but have a different
; BGM playing for each person.
;
; - includestage
; Set the paramvalue to 0 to avoid including this stage
; in the stage select list (in VS, training modes, etc)
;
; - order
; Set the paramvalue to the ordering priority to give the
; character. Valid values are from 1 to 10. A smaller value
; means you will fight the character sooner. You will never
; fight an order 2 character before an order 1 character,
; and never an order 3 character before an order 2 one.
; For example, you might want to set your boss character
; to have order=3. The default order value is 1 if you omit
; this param. See *.maxmatches under [Options] for how to
; limit the number of matches per order priority.
;
; Some examples:
; kfm, stages/mybg.def, includestage=0
; kfm, stages/mybg.def, music=sound/song.mp3
; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
; kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.

Blackheart, random
cable, random
capamerica,stages/WhiteHouseIncident.def , order=1
Colossus_MVC2, random
Cyclops, random
Gambit, random
Hulk_mvc, random
iceman, random
ironman, random
juggy, random
magneto, random
Marrow, random
omega, random
psy, random
rogue, random
sabretooth, random
shumag, random
silversam, random
spiderman, random
spiral, random
Storm, random
Wolverine, random
randomselect
randomselect
randomselect
venom, random
drdoom, stages/drdoombg.def, order=2
randomselect
thanos, stages/thanos_stage.def, order=3
Warmachine_mvc, random
randomselect
randomselect
randomselect

;-----------------------
[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".

stages/avengersmvc.def
stages/blackheart_stage.def
stages/bluemvc.def
stages/Express.def
stages/hulk_stage.def
stages/ironman_stage.def
stages/magneto_stage.def
stages/manhattan_night.def
stages/MGravey.def
stages/Moon.def
stages/mutant hunting.def
stages/nycmvc.def
stages/puerto.def
stages/spiderman_stage.def
stages/DCvsM_Danger_Room.def
stages/shield_helicarrier.def
stages/latveria.def
stages/NewYorkMarvel.def
stages/Spaceout.def
stages/vulturesnest.def
stages/WhiteHouseIncident.def
stages/web.def
stages/gammabase.def
stages/Spiderman2099.def
stages/plane.def
stages/mist.def
stages/city.def
stages/5th.def
stages/fort.def
stages/hilltop.def
stages/harbour.def
stages/cataract.def
stages/showdown.def
stages/valley.def
stages/mall.def
stages/asgard_bifrost.def
stages/bugle.def
stages/dol_ts.def



;---------------------------------------------------------------------
[Options]
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3.
arcade.maxmatches = 8,1,1,0,0,0,0,0,0,0

;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 8,0,0,0,0,0,0,0,0,0

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